

Video game genres are one of the few fields in which I’m not a prescriptivist. But survivorlikes only aren’t called RPGs because Vampire Survivor is embossed on the whole subgenre. The suite of mechanics rose to high prominence on the back of one game (or franchise, in the case of Soulslikes) rather than refined through years of experimentation.
We aren’t going to get more, simple names unless they’re similarly derived from a single, famous ancestor like your “Soulslike”. But you can always just be descriptive. Diablo/PoE are “top-down gear-grind RPGs”; it’s jargony but all subgenres are.
Yeah, it’s not trendy but I don’t think we can do trendy unless we do like I said and derive from standout games with identifiable suites of mechanics. You just have to be descriptive or accept heavy overlap.
“Auto shooter” is not very descriptive. In 10 years, someone would be having this same conversation about that term. Asteroids is basically an auto shooter because there’s no reason to not always be shooting, it’s effectively a QOL change. Some bullet hells too.